Drill Poker

Push/Fold Preflop

Short-stack decisions: push or fold based on position and stack — with charts and instant feedback.

Streak
0
Best: 0
Score
0 / 0
Accuracy
—

Unlocks after 10 hands — 0 played

Push/fold is the only part of poker where every question has a correct answer. When the stack is short and nobody has entered before you, the decision comes down to two buttons — and for every hand, position and stack it is known which one is right. The problem is that at the table you get a few seconds for that decision, and knowing the table isn't enough — you have to answer without thinking. That is exactly what this trainer builds.

How the training works

The trainer deals a random hand, puts you in a random position — from early (EP) to the small blind — and gives you a stack from 5 to 20 BB. Nobody has entered the pot in front of you. You answer "push" or "fold" — with a button or the P and F keys.

After the answer, a 13×13 grid opens with the shoving range for that position and stack. Your hand is highlighted. The trainer shows whether the decision was right and explains why — in terms of the hand's category (pairs, suited and offsuit aces, broadways, weak hands) and the stack threshold: down to how many blinds this hand is still a shove from this position.

Borderline hands are flagged separately. If you folded A5o from the CO at 11 BB, that's not the mistake to fix first. If you folded 88 on the button at 9 BB — it is.

Score, streak and accuracy are tracked per session. The streak is the most honest metric: it resets on any mistake and only grows when you actually know the range instead of guessing.

What exactly you train

Three skills that usually get mixed up:

  1. The edge of the range. Not "should I shove AK" — everyone knows that — but where the range ends: K9o from the button at 10 BB is a shove, K8o no longer is. The edge is where the chips are lost.
  2. Position dependence. The same hand is a shove from the SB and a fold from EP. The trainer deliberately shuffles positions until this becomes a reflex.
  3. Stack dependence. The range at 7 BB is half again wider than at 12. Players most often err towards shoving too tight on a short stack — the trainer's stats make it visible within the first 50 hands.

A sample range

Position

AA
AKs
AQs
AJs
ATs
A9s
A8s
A7s
A6s
A5s
A4s
A3s
A2s
AKo
KK
KQs
KJs
KTs
K9s
K8s
K7s
K6s
K5s
K4s
K3s
K2s
AQo
KQo
QQ
QJs
QTs
Q9s
Q8s
Q7s
Q6s
Q5s
Q4s
Q3s
Q2s
AJo
KJo
QJo
JJ
JTs
J9s
J8s
J7s
J6s
J5s
J4s
J3s
J2s
ATo
KTo
QTo
JTo
TT
T9s
T8s
T7s
T6s
T5s
T4s
T3s
T2s
A9o
K9o
Q9o
J9o
T9o
99
98s
97s
96s
95s
94s
93s
92s
A8o
K8o
Q8o
J8o
T8o
98o
88
87s
86s
85s
84s
83s
82s
A7o
K7o
Q7o
J7o
T7o
97o
87o
77
76s
75s
74s
73s
72s
A6o
K6o
Q6o
J6o
T6o
96o
86o
76o
66
65s
64s
63s
62s
A5o
K5o
Q5o
J5o
T5o
95o
85o
75o
65o
55
54s
53s
52s
A4o
K4o
Q4o
J4o
T4o
94o
84o
74o
64o
54o
44
43s
42s
A3o
K3o
Q3o
J3o
T3o
93o
83o
73o
63o
53o
43o
33
32s
A2o
K2o
Q2o
J2o
T2o
92o
82o
72o
62o
52o
42o
32o
22
PushFold
Push/fold at 10 BB. Switch positions: from EP to the SB the range widens severalfold.

Look at the small blind. Most players fold far too much here: against a single opponent, shoving becomes correct even with hands like J4s and K2o. If it feels like the trainer has "gone mad" suggesting such shoves — that's the most common reaction, and the most valuable correction.

What the trainer doesn't do

There are no spots with a raise in front of you (re-shoves), no limpers, no antes and no ICM. That's deliberate: the open shove is the base skill everything else builds on. Re-shoving and calling against a shove are covered on the chart pages; tournament adjustments live in the ICM trainer.

Questions & answers

Where do the trainer's ranges come from?

The ranges are built on Nash equilibrium for the open shove without antes: if you shove exactly these hands, opponents cannot beat you with either a wide call or a tight one. The boundaries are checked against published Nash tables. It's a starting point, not dogma — how to deviate from it for a specific table is covered on the chart pages.

What does the highlighting after an answer mean?

Emerald cells are the shoving range for that hand's position and stack; the cream outline marks your hand. If your hand sits on the edge of the range, a "Borderline hand" badge appears: such mistakes cost little and shouldn't ruin your stats.

Does the trainer account for antes and ICM?

No — this is pure push/fold, without antes and without tournament stage. With antes, every range is roughly a third wider. Bubble and final-table decisions live in a separate trainer, "MTT: ICM and the bubble".

How long does it take to memorise the ranges?

Usually 150–200 decisions per stack zone. Accuracy of 90%+ at 8–12 BB with a streak of 30 or more is the sign that you no longer need the table.

Put it into practice

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